International Journal of Social Networking and Virtual Communities (Int J SocNet & Vircom) is designed to provide a forum for academics, researchers, practitioners, and users to publish rapidly original papers and reviews on: Communities of Interest, Communities of Relationship, Gaming Communities, Communities of Transaction, Peer-to-Peer Communities, Innovation Communities, Mobile Communities, Development of Virtual Communities and the role of user-generated content within Virtual Communities.
Kindly please download the template in DOC or Latex.
The "Int J SocNet & Vircom" covers research in all areas of social networking and virtual communities.
The scope include (but are not limited to) are the following:
- Technology in virtual environments and social networks (hardware and software; peer-to-peer networks; platforms; Web services, SOA, and Web 2.0; and Wiki’s and blogs)
- Human computer interfaces, virtual communities, and social networks
- Models for virtual communities
- Collaborative work in virtual environments
- Effectiveness of virtual environments and social networks
- Cross-cultural, political and economic impact of Virtual Communities
- Community models, platforms, services, and interactions, multi-channel communities
- Management and organizational behaviour of communities
- Community-related business models
- Innovation generation and Virtual Communities (e.g. case studies on "wisdom of crowds", "collective intelligence", etc.)
- User-generated content and customer collaboration in Virtual Communities
- Peer-to-Peer or mobile services for Virtual Communities
- Crowdsourcing through communities
- Case studies and empirical studies, best practices and lessons learned
- Motivation of participants in virtual communities
- Benefits of participation in and competition among virtual communities
- Information dispersion in virtual communities
- Typologies and taxonomies of virtual communities
- Evolution of and innovation in virtual communities
- Gaming Communities
- Virtual worlds (computer-based simulated environments; social and cultural issues; and technological issues)